I accidentally created the industry standard shader editor for the biggest game engine in 2014 https://t.co/4WDIVK10Dn
— Freya Holmér (@FreyaHolmer) November 13, 2020
Editor Notes
- Closed Captioning (CC) Available
- Chapter Menus by Matt Mascarenhas

I accidentally created the industry standard shader editor for the biggest game engine in 2014 https://t.co/4WDIVK10Dn
— Freya Holmér (@FreyaHolmer) November 13, 2020
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