What follows is the schedule breakdown. Grab some tea or coffee and read carefully. This is THE newsletter with all instructions.
Register now for the most ambitious Handmade conference to date.
The Nesholm Family Lecture Hall at Seattle Center: Mercer St, Seattle, WA 98109. You can simply type in the name in your Maps app.
The job booths and demo hall will occur upstairs, exclusively during lunch hours and after the conference ends. Let's talk about them.
We have seven software companies looking to hire Handmade people—six physically and one virtually. Their booths will be upstairs at the Allen Foundation for the Arts Room:
Each physical job booth has a corresponding virtual job booth. Thus virtual attendees can message recruiters as well. The companies are (in no particular order):
- Mozilla: Internet for people, not profit [Virtual]
- System Era: Creators of Astroneer [Physical]
- JangaFX: Real-Time VFX Software for Real-Time VFX Artists [Physical]
- Wombat Studio: Creators of The Best 3D Pose Reference App [Physical]
- TestFit: The Ultimate Building Configurator [Physical]
- Pontoco: Creators of The Last Clockwinder [Physical]
- K&C: Science & Engineering Consulting Firm [Physical]
Some companies have immediate hiring needs while others are looking to hire in the near future (e.g. next year.) Reach out to the appropriate recruiter for details.
By popular demand we've brought back physical demos! The demo booths will be across the hallway from the job booths, in the Norcliffe Room:
We have fourteen demos this year and there are three types: six are hybrid, four are virtual, and another four are informal.
- Hybrid demos mean they have an official video to live-stream, and they also have a physical booth.
- Virtual demos mean they have an official video to live-stream, but no physical booth.
- Informal demos mean they're not part of the core roster, meaning they'll have a physical presence only for the benefit in-person attendees.
Every demoer will be on the private chat server.
⚠ This newsletter would balloon if we listed all the projects. Please visit the home page instead.
Café & Bistro
I've hired staff to provide café services. This is ideal for attendees wanting to buy lunch on the premises and explore the booths at leisure.
⚠ Our café is only open for lunch. We're not serving breakfast.
Hour-to-Hour Schedule 📅
The schedule below is in Seattle Time (PT). To see a presenter's profile picture or links visit our home page instead.
Dawn of the First Day: Wednesday, November 16th
- 9:00-9:45 a.m. - Registration. We are no longer enforcing covid protocols.
- 9:45-10:00 a.m. - Abner Coimbre [Opening]
- 10:00-11:00 a.m. - The Craft Behind Crafting Interpreters, with Bob Nystrom [Interview]
- 11:00 a.m. - 12:00 p.m. - Weathering Software Winter, by Devine Lu Linvega [Talk]
- 12:00-2:00 p.m. - Lunch, job booths, and demo hall. For the online track we'll premiere The Memory Safety Podcast (Part One) and rebroadcast popular presentations from previous years.
- 2:00-2:15 p.m. - Spall: Simple, Fast, Portable Profiling [Demo]
- 2:15-2:30 p.m. - Sprig: The Console Where Every Player is a Creator [Demo]
- 2:30-2:45 p.m. - LibQuincy: Real-time Audio Spectrum Visualization Library [Demo]
- 2:45-3:45 p.m. - Optimism in Design: A Talk about Voxels, by Davis Morley [Talk]
- 3:45-4:30 p.m. - Training Developer Muscles, A Fireside Chat with Anne "TheHappieCat" and Riley Labrecque [Panel]
- 4:30-4:45 p.m. - SDF Atlas: Explore SDF Compositions Without Hassle [Demo]
- 4:45-5:00 p.m. - Todool: A To-Do Editor with Advanced Movement & Powerful Commands [Demo]
- 5:00-6:00 p.m. - Introduction to Memory Allocation: Design and Implementation, by Mike Shah [Talk]
The job fair and demo hall returns during 6-7PM (officially speaking) but the venue stays open until 8PM. If booth operators or attendees want to hang out until 8PM, that's up to them!
Dawn of the Second Day: Thursday, November 17th
- 9:00-9:30 a.m. - Registration. Since you registered yesterday, you should have a wristband to skip the process.
- 9:30-9:45 a.m. - The Magic of Magic Poser [Demo]
- 9:45-10:00 a.m. - Artist turned Founder: The Rise of JangaFX [Demo]
- 10:00-11:00 a.m. - Complexity: Why Can’t We Make Simple Software?, by Peter van Hardenberg [Talk]
- 11:00-12:00 p.m. - A Model of Communication for Software, UX, and Business, by Andrew Reece [Talk]
- 12:00-2:00 p.m. - Lunch, job booths, and demo hall. For the online track we'll premiere The Memory Safety Podcast (Part Two) and rebroadcast popular presentations from previous years.
- 2:00-2:15 p.m. - Abbrv: OS-Wide Text Expansion Tool [Demo]
- 2:15-2:30 p.m. - Yucan: Cross-Platform UI Engine [Demo]
- 2:30-2:45 p.m. - Blinded by Fear: A Sci-Fi Horror Written From Scratch [Demo]
- 2:45-3:45 p.m. - It’s Not Survivorship Bias: On Successful Software Endeavors, by Mason Remaley [Talk]
- 3:45-4:30 p.m. - RSM, a little virtual computer, by Rasmus Andersson [Talk]
Notice how this second day ends earlier, which gives attendees one final chance to explore the booths! Just like before the job booths and demo hall are open until 7PM (officially speaking) but the venue stays open until 8PM.
Dawn of the Final Day 🌚 Friday, November 18th
This day is for in-person attendees only, and it is an optional series of meetups organized by yours truly outside of the venue. Attendees may informally create their own meetups too.
We already have a Meetups room and spreadsheet in the private chat server, which will become more populated over the weekend.
What You Need
You should be aware of what you need depending on whether you're watching for free, attending the online track, or attending the physical track:
If You're Watching for Free
I feel contempt for the business model where organizers hide recordings under a paid vault. Instead we professionally live-stream the entire event in HD (with closed captioning for select presentations.) There's two places where you can watch everything:
After the conference the raw stream is immediately replayable. Shortly afterwards we'll publish individual presentations where you can download them free of charge.
If You're in the Online Track
Like previous years we have a private chat server. This is where we have the speakers, demoers, job recruiters and attendees (the Twitch chat will be abandoned):
If you haven't received your invite yet, please check your spam. Otherwise send me an email and I'll help at the earliest convenience: email@example.com
If You're in the Physical Track
In-person attendees should have the following:
- General Admission Ticket: There's a QR code that's necessary to enter the building.
- Chat Invite: Just like virtual attendees, you should've received an invite to the private server. This is where you ask questions during audience Q&A and keep track of what's happening at the conference.
- Winter Clothing: It is cold.
- Umbrella: This is Seattle.
Everyone here at Handmade Seattle 2022 has worked diligently to broaden your horizons as a systems programmer, to inspire you, and to present you with opportunities to advance software quality.
Let's make some friends.